![]() ![]() In Brutal Doom, Revenants fire guided and non-guided missiles in volleys of 2 and 4 respectively, and they can all be easily identified beforehand by their outside glowing colors (orangish-red for guided missiles and gold yellow for non-guided missiles).Because of this, skilled players can use a Revenant as a meat shield when other monsters are present on the field. If the player backs up when the Revenant tries to punch the player, the punch will miss, which can be heard as a loud whiffing sound.In a ZDoom-based source port, if the player is killed by a Revenant (monster is credited with delivering the blow that reduces player's health to 0%), one of two obituary messages will be displayed at the top of the screen depending on which attack the Revenant used to kill the player: " was punched by a Revenant" or " couldn't evade a Revenant's fireball" for the punch and missile attacks respectively.In this version of the game, several other Doom II monsters also appear in original Doom maps (including the Heavy Weapon Dude, Mancubus, Pain Elemental, and Arachnotron). The Revenant appears in PlayStation/ Saturn Doom in several maps taken from the original/Ultimate Doom, despite the fact that in the PC version of the game, he did not appear until Doom II.Game Boy Advance Doom's version of the Revenant only fires homing missiles.Its alert and dying sounds also sound done on the cheap in comparison with the other monsters (save for the Spiderdemon). PlayStation/ Saturn Doom's version of the Revenant is considerably easier to tangle with than its PC counterpart its running speed is much slower (akin to a zombie's or Imp's pace), and while it only fires homing missiles, the missiles are also slower and easier to avoid.Revenants, unlike all other monsters - most particularly Imp, Baron of Hell/ Hell Knight and Cacodemon - have separate animations for melee and ranged attacks, and both are shown distinctly during the Doom II cast sequence.When attacking at range, both of the Revenant's shoulder mounted missile launchers visually light up despite that only one missile is fired.Because Revenant rockets adjust their direction to aim towards the targeted player, it is possible to place them into stable orbits.Final Doom's The Plutonia Experiment has the greatest number of Revenants used in a single mainstream Doom title almost every single level has them, with the sole exclusions being MAP11: Hunted (since it only contains Arch-viles as enemies) and MAP17: Compound.The Revenant shares its same pain sound clip as the Zombieman and the Imp.It doesn't appear to make an audible scream or vocal sound upon death. When it dies, the Revenant makes a fairly loud metal clump when it hits the ground, on the account of its metal armor.Despite the fact that the engine considers the Revenant only 56 units in height, the actual sprite of monster is taller closer to 72 units or more in height, making the Revenant look as if it is standing "inside" the ceiling if it enters a corridor or room that is less than 72 units in height.The graphics for these missiles may have been initially intended for the Mancubus projectiles earlier in Doom II's development. The sprite name for the Revenant's missiles is FATB, and is grouped directly under the Mancubus sprites (FATT).When compared to the monster as it appears in the game, the Revenant model built during the game's development shows a good deal more muscle tissue, and no chest armor. ![]() The name revenant is of French origin, and generally means "one who returns (from death)".No rest for the wicked, eh? You wish your missiles did what his can do. Their running movements are akin to a stringed puppet.Īccording to the manual: Apparently when a demon dies, they pick him up, dust him off, wire him some combat gear, and send him back into battle. They take the form of very tall animated skeletons with golden-brown bones, in metallic silver body armor equipped with shoulder-mounted missile launchers, and blood and gore running down their ribcage and legs. Revenants are monsters introduced in Doom II that are easily recognized by their high-pitched shriek.
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